Thursday, March 6, 2008 at 10:22 PM
Given the nearing arrival of
Super Smash Bros. Brawl, I thought I had better get to finishing up the remaining portion of
The Orange Box. While it did come out last November, I hadn't quite gotten to
Half-Life 2: Episode Two- not because I don't like Half-Life, mostly because I played Episode 2 at
Valve's office over a year ago. Still, playing a game a year before it comes out always means you're not playing nearly a finished product so I needed to go back and play it for real. And after finishing it a few days ago, I'd like to take some time to identify why I think this is the best Half-Life 2 iteration yet.

The first thing that struck me was the graphics. Certainly my
new toys have given me a renewed appreciation for the graphics on a technical level, but the awesomeness of Episode Two's graphics were more than just that. It was the
object design,
character interaction with objects,
characters interacting with each other,
landscapes (clearly drawing some significant amount of inspiration from their local surroundings in the Pacific Northwest),
special effects, and the
lighting! The whole package comes together with the physics system to be what is the most immersive video game experience on Earth.

The second thing that impressed me about Episode Two was the balance between gameplay experiences. It successfully intertwined extremely intense firefights with mind bending puzzles. This is something that Valve does extremely well and I think they've never done it better than in Episode Two. In particular, it had what I consider to be
the best Half-Life puzzle in the entire series (shown at right, so those of you who have played it can remember). It was simple, it was clever, it was original, and when I figured it out it brought a smile to my face. To go along with the great puzzles, there were several intense fire fights but none better than the final battle, which is one of my favorite battle sequences of the whole series.

The most impressive thing to me out of all aspects of the game was the way the writers at Valve told the story. There has been a lot of criticism that Half-Life 2 did not do as good of a job telling the story as the original did. And in fact, after playtesting Episode Two at the Valve office, I told them the story was still pretty hazy in my mind. But since then, the game has come a long way in terms of how the story moves along. In fact, I have to think based on the version of the game I played back in September of 2006, that most of the remaining months of development was spent figuring out how to communicate the story to the player. They did this by adding a lot of cutscenes (although they're all told from the first person and you often maintain control of Gordon throughout, so I don't think they're technically cutscenes), but spaced them out in a way that didn't make the game feel like it was dragging along. And because the Source Engine allows the designers to give the characters a level of emotion not found in any other game, the scenes are all really enjoyable to watch.
Ultimately, I couldn't believe how much I enjoyed Episode Two. It's almost easy to overlook it tucked in with the rest of the tremendous content in the Orange Box, but now it stands out amongst the rest as one of the best parts. It was obvious after Episode One that the people at Valve had gotten really good at making Half-Life content- the puzzles and action were great. After Episode Two, it's obvious that they haven't gotten complacent; they're still striving to make better games. Once just before the first Half-Life 2 came out I was visiting the Valve office to playtest that and there was a note on a cork board in the kitchen area. It said "Budget: none. Release date: none. Just make the best game ever made." The whole series is the collaboration of a lot of people who are brilliant and passionate about what they do, and it shows. There is not a better example of this than Episode Two.
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